Approximate Simulation of Elastic Membranes by Triangulated Spring Meshes
نویسنده
چکیده
Spring meshes have been used to model elastic material in computer graphics, with skin, textiles, and soft tissue being typical applications. A spring mesh is a system of vertices and edges, possibly with highly irregular geometry, in which each edge is a spring, and springs are connected by \pin-joints" (\gimbal-joints" in 3D) at the vertices. This method is computationally attractive, compared to some alternatives. However, given a speci ed set of elastic material properties, the question of whether a particular spring mesh accurately simulates those properties, has been largely ignored in the literature. Additionally, previous reports on the technique are silent on the subject of assigning sti ness to the various springs. This paper shows that assigning the same sti ness to all springs badly fails to simulate a uniform elastic membrane, for equilibrium calculations. A formula for spring sti ness that provides a more accurate simulation is then derived. In its simplest form, this formula speci es that sti ness varies as triangle area over edge length squared. Its accuracy is demonstrated on test and practical mesh examples. It is also shown that an exact simulation is not possible, in general. Extensions to nonuniform materials and three dimensions are discussed brie y.
منابع مشابه
Simulation of Elastic Membranes with Triangulated Spring Meshes UCSC-CRL-97-12
Spring meshes have been used to model elastic material by numerous researchers, with skin, textiles, and soft tissue being typical applications. However, given a speci ed set of elastic material properties, the question of whether a particular spring mesh accurately simulates those properties, has been largely ignored in the literature. In two dimensions, given a discretization of a membrane as...
متن کاملElastic secondary deformations by vector field integration
We present an approach for elastic secondary deformations of shapes described as triangular meshes. The deformations are steered by the simulation of a low number of simple mass-spring sets. The result of this simulation is used to define time-dependent divergence-free vector fields whose numerical path line integration gives the new location of each vertex. This way the deformation is guarante...
متن کاملNon structured meshes for Cloth GPU simulation using FEM
We present a Finite Element Method (FEM) implementation for cloth simulation on the GPU. The advantages of FEM are twofold: the realism of cloth simulations using this method is improved compared with other methods like the widely used mass-spring one, and it has a wider application rank because it can be used for general triangulated cloth meshes. We are able to detect collisions between cloth...
متن کاملPhase structure of a spherical surface model on fixed connectivity meshes
An elastic surface model is investigated by using the canonical Monte Carlo simulation technique on triangulated spherical meshes. The model undergoes a first-order collapsing transition and a continuous surface fluctuation transition. The shape of surfaces is maintained by a one-dimensional bending energy, which is defined on the mesh, and no two-dimensional bending energy is included in the H...
متن کاملCrest lines extraction from 3D triangulated meshes
We present an automatic crest lines extraction method from 3D triangulated meshes. We use a bivariate polynomial to approximate the surface locally and calculate the principal curvatures and directions on every vertex and a tracing algorithm to extract the crest lines. We show crest lines on various triangulated meshes and evaluate their invariance under rotation and stability under scaling.
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید
ثبت ناماگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید
ورودعنوان ژورنال:
- J. Graphics, GPU, & Game Tools
دوره 3 شماره
صفحات -
تاریخ انتشار 1998